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Member Since: Saturday, December 15, 2007 (2 years, 2 months ago)
Last Seen: 24 days, 4 hours ago Who else is online?
Website: http://scurvybones.com
Blog: http://codecube.net  

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codecube tagged Will Steam Publish XNA Games? with : (26 days, 4 hours ago):
codecube kicked Will Steam Publish XNA Games?: (26 days, 4 hours ago):
codecube submitted Will Steam Publish XNA Games?: (26 days, 4 hours ago):
codecube kicked DirectX vs OpenGL revisited: (26 days, 4 hours ago):
codecube kicked Ten Tips for Promoting Your XBLIG: (1 month, 26 days ago):
codecube kicked The making of "Gratuitous Space Battles": (1 month, 26 days ago):
codecube kicked Framerates do matter.: (1 month, 26 days ago):
codecube kicked Why you should use OpenGL and not DirectX: (1 month, 26 days ago):
codecube tagged Announcing FlatRedBall Glue with : (1 month, 26 days ago):
codecube kicked Announcing FlatRedBall Glue: (1 month, 26 days ago):
codecube submitted Announcing FlatRedBall Glue: (1 month, 26 days ago):
codecube kicked 2D Shockwave Post Processing GLSL Shader: (1 month, 26 days ago):
codecube tagged Scurvy.Test v1.2 Released with : (1 month, 26 days ago):
codecube kicked Scurvy.Test v1.2 Released: (1 month, 26 days ago):
codecube submitted Scurvy.Test v1.2 Released: (1 month, 26 days ago):
codecube tagged Resource Pool in F# with : (2 months, 2 days ago):
codecube kicked Resource Pool in F#: (2 months, 2 days ago):
codecube submitted Resource Pool in F#: (2 months, 2 days ago):
codecube tagged XNA Resource Pool Class with : (2 months, 9 days ago):
codecube kicked XNA Resource Pool Class: (2 months, 9 days ago):
codecube submitted XNA Resource Pool Class: (2 months, 9 days ago):
codecube kicked Customizing IntermediateSerializer, part 2: (1 year, 5 months ago):
codecube kicked Customizing IntermediateSerializer, part 1: (1 year, 5 months ago):
codecube kicked Simple On Demand Content Loading in XNA: (1 year, 5 months ago):
codecube kicked Team Interview – Tom Miller: (1 year, 5 months ago):
codecube kicked XNA Content Pipeline Overview: (1 year, 5 months ago):
codecube un-kicked XNA Content Pipeline Overview: (1 year, 5 months ago):
codecube tagged XNA Content Pipeline Overview with : (1 year, 5 months ago):
codecube kicked XNA Content Pipeline Overview: (1 year, 5 months ago):
codecube submitted XNA Content Pipeline Overview: (1 year, 5 months ago):
codecube tagged Introducing Scurvy.Test with : (1 year, 7 months ago):
codecube submitted Introducing Scurvy.Test: (1 year, 7 months ago):
codecube kicked Introducing Scurvy.Test: (1 year, 7 months ago):
codecube tagged XNA Secure Unlock System with : (1 year, 8 months ago):
codecube kicked XNA Secure Unlock System: (1 year, 8 months ago):
codecube submitted XNA Secure Unlock System: (1 year, 8 months ago):
codecube tagged Socially Aware XBox Live Games with : (1 year, 8 months ago):
codecube submitted Socially Aware XBox Live Games: (1 year, 8 months ago):
codecube kicked Socially Aware XBox Live Games: (1 year, 8 months ago):
codecube tagged Game State Management for N00bs with : (1 year, 10 months ago):
codecube submitted Game State Management for N00bs: (1 year, 10 months ago):
codecube kicked Game State Management for N00bs: (1 year, 10 months ago):
codecube kicked How To Start Your Own Games Studio: (1 year, 10 months ago):
codecube kicked How to use XnaContent XML Files: (1 year, 10 months ago):
codecube kicked XNA Wiki: (1 year, 10 months ago):
codecube kicked What is a Game Engine?: (1 year, 10 months ago):
codecube tagged Scurvy.Media 0.7 Released with : (1 year, 10 months ago):
codecube tagged Scurvy.Media 0.7 Released with : (1 year, 10 months ago):

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