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submitted by royt 7 minutes ago

roy-t.nl — Immediate GUI’s are a pretty new concept to creating and drawing GUIs. One of the big differences between an Immediate (IM) GUI and a normal GUI is that an IMGUI is non persistent. Every frame a manager determines which screens/buttons/widgets have to be drawn and only these are drawn. There are no Button objects, Form objects or objects at all. GUI items are immediately drawn by calling a method. Most of these methods are prefixed by ‘Do’ to show the immediate nature of the button. Because of this, IMGUIs have a very low memory profile. Today we are going to write a simple IMGUI for XNA read more...

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submitted by cdxrd 1 month, 7 days ago

marketplace.xbox.com — Kollectiv 360 is a fast paced puzzle based action game that combines elements from other popular puzzle and strategy games to come up with a brand new, unique and addicting gameplay style and objective. Players will delight in the mutiple levels of difficulty and various gameplay modes. Plan your moves accordingly and try to aim for the awesome bonus of the Kollectiv! Download it now for only 80 MS Points! read more...

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submitted by Liam 3 months, 4 days ago

code.google.com — Release early, release often! OOLua has had some core updates since the last release and now ... well lets us someone else's words "OOLua is very fast! :) ". See for yourself on the speed comparison page http://code.google.com/p/oolua/wiki/Speed_comparisons Note: Download is listed as 1.2.1 due to a bug in the package script for 1.2.0. http://code.google.com/p/oolua/downloads/list read more...

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submitted by JeGX 3 months, 21 days ago

geeks3d.com — Here is 2D shockwave post processing effect in GLSL (OpenGL shading language). The complete source code of shader is provided and a demo showing the shader in action is available. read more...

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submitted by J_2_T 5 months, 26 days ago

jump-game.de — We want to give you a brief insight of our game project. Jump! is a multiplayer jump'n run game which is currently in alpha state. The game is developed with two of my colleges. The game is set in a cartoony world. You head up in the role of a toony character to beat other players. The gamerules were kept simple to deliver a funny and entertaining gameplay. The matches are redistricted by round time or score, the player with the highest kill count will win at the end of the round. Your gain a kill score by jumping on other players heads. The game based on different modes which contain deathmatch, catch the chicken and get the item. We are constantly updating the game in our spare free time. In further development we aim to implement a version of Capture the Flag and in addition a bombing run mode. Players can collect powerups to gain a huge gameplay advantage to become the hero of the battle. We want invite you to an alpha testing session. If you like to test the game with us or other users you should join the testing session. The playsession starts on Sunday the 13.09.09 at 06 p.m. (GMT + 2:00) until open end. You can check the time of your Country here: http://wwp.greenwichmeantime.com/ For example if you stay in England the time where the playsessions starts is at 05 p.m. You can download the game from now on at http://www.jump-game.de Feel free to use this thread or our forums to give us some feedback. Certainly you don’t have to comment this project, but your feedback is very important for us and we like to hear what you think about the game. Don’t be harsh with your critique we are open for your opinion :) Jump! Community forum: http://www.jump-game.de/community/ The Gameserver are 24/7 open. You can also play the game alone but there are maybe no other users on the server and you don’t see the real action of the game ;) Feel free to contact us if you have any more questions about the game or the alpha testing session. We constantly watch the server stats and maybe we meet us earlier: P In this sense we hope to awake your interest. Cheers Team Jump! read more...

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submitted by vadimdra 6 months, 9 days ago

ziggyware.com — test story read more...

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