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Stories recently tagged with 'iphone'
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published 5 months, 26 days ago, submitted by
ElementCy
5 months, 26 days ago
gamesfromwithin.com — Noel from Snappy Touch has posted a great article on how he went thru the process in creating a "Lite" version of his game for the Apple App Store. read more...
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category: Game Design | Views: 29
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tags:
iphone, design | tag it
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published 6 months, 14 days ago, submitted by
ElementCy
6 months, 15 days ago
mobileorchard.com — Noel Llopis has written an article on how to get started with OpenGL ES 2.0 on the iPhone 3GS. It goes over all the steps necessary to set up a barebones project that renders a quad on screen using a vertex and a fragment shader. read more...
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category: OpenGL | Views: 53
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tags:
iphone, OpenGL | tag it
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published 10 months, 16 days ago, submitted by
ElementCy
10 months, 17 days ago
gamasutra.com — In a Gamasutra special feature, we talk to five leading iPhone game developers, including the makers of hit titles Rolando, iShoot and Flick Fishing, on the state of making games for Apple's explosively popular platform. read more...
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tags:
iphone, apple, industrynews, Gamasutra | tag it
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published 1 year, 1 month ago, submitted by
ElementCy
1 year, 1 month ago
craiggiles.wordpress.com — Craig Giles has posted a nice tutorial on how to get a basic screen management system that is based on the XNA Screen Management system on the iPhone. The tutorial is split up into parts, and this first part covers the basic screen management. read more...
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category: OpenGL | Views: 126
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tags:
iphone, OpenGL | tag it
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published 1 year, 2 months ago, submitted by
ElementCy
1 year, 2 months ago
gamasutra.com — In this in-depth Gamasutra feature, veteran developer Alessi looks at the state of the iPhone/iPod Touch game market in 2009, mapping out the pitfalls, engine choices and opportunities of developing for Apple's hit device. read more...
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tags:
iphone, industrynews | tag it
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published 1 year, 2 months ago, submitted by
ElementCy
1 year, 2 months ago
diaryofagraphicsprogrammer.blogspot.com — Wolfgang Engel has updated the Oolong Engine's memory manager, the math library, upgraded to the latest POWERVR POD format and added to each example VBO support. Please also note that in previous updates a new memory manager was added, the VFP math library was added and a bunch of smaller changes were done as well. read more...
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tags:
Oolong, iphone, Engine | tag it
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published 1 year, 4 months ago, submitted by
ElementCy
1 year, 5 months ago
stonetrip.com — The new 1.6.2 version of the ShiVa game development platform offers iPhone and iPod Touch support, without any additional licensing cost! With this version, you will be able to create and publish an unlimited number of 3D games on iPhone and iPod Touch, but also on MacOSX, Windows and Linux! read more...
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tags:
iphone, ShiVa, Engine | tag it
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published 1 year, 7 months ago, submitted by
ElementCy
1 year, 7 months ago
garagegames.com — GarageGames just released Torque game engine for the Apple iPhone. The new product is the direct child of both the Torque Game Engine and the Torque Game Builder (a full featured game editor). The new engine implements iPhone-specific features, such as handling of the touchscreen (including the multi-touch input suport). read more...
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tags:
iphone, Torque, Engine, GarageGames | tag it
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published 1 year, 10 months ago, submitted by
ElementCy
1 year, 10 months ago
bulletphysics.com — Bullet 2.68 Physics SDK adds cloth, rope and deformable soft body simulation, including interaction with rigid bodies. Thanks to Wolfgang Engel's Oolong Engine 2 and decent floating point performance, Bullet 2.68 runs fluently on the iPhone device, using the official iPhone SDK. read more...
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category: SDKs | Views: 235
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tags:
iphone, physics, sdk | tag it
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