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submitted by DigitalDuffman DigitalDuffman 19 hours, 4 minutes ago

krissteele.net — How to create a randomized, scrolling, parallax star field for your XNA game. read more...

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submitted by royt 23 hours, 56 minutes ago

roy-t.nl — Immediate GUI’s are a pretty new concept to creating and drawing GUIs. One of the big differences between an Immediate (IM) GUI and a normal GUI is that an IMGUI is non persistent. Every frame a manager determines which screens/buttons/widgets have to be drawn and only these are drawn. There are no Button objects, Form objects or objects at all. GUI items are immediately drawn by calling a method. Most of these methods are prefixed by ‘Do’ to show the immediate nature of the button. Because of this, IMGUIs have a very low memory profile. Today we are going to write a simple IMGUI for XNA read more...

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published 17 days, 5 hours ago, submitted by royt 18 days, 21 hours ago

roy-t.nl — In this part we are going to extend our localization pipeline to load other content as normal (Content.Load<Texture2D>(@”Folder\Name”);). And if you’ve created a localized version this will be loaded instead of the original file. We also refactor our previous code a bit, and add some nice helper methods. read more...

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published 13 days, 13 hours ago, submitted by royt 18 days, 21 hours ago

roy-t.nl — In part one we create a new content pipeline extension and a new content manager without much effort. And we start to replace our strings with calls to our new content manager (that replaces the default one). In the end you will be able to load a string using Content.Load<String>(“Package.Key”); The correct string will be loaded from our xnb files (imported using a custom xml importer) in the language set in the content manager. read more...

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published 13 days, 13 hours ago, submitted by codecube 22 days, 7 hours ago

codecube.net — After all this tablet hype started, I began to get excited about the possibilities of new markets emerging for touch enabled windows games. As Steam is currently one of the most robust and popular game distribution networks on windows, I was curious to know whether a game written with XNA could be published via Steam. read more...

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submitted by cdxrd 1 month, 8 days ago

marketplace.xbox.com — Kollectiv 360 is a fast paced puzzle based action game that combines elements from other popular puzzle and strategy games to come up with a brand new, unique and addicting gameplay style and objective. Players will delight in the mutiple levels of difficulty and various gameplay modes. Plan your moves accordingly and try to aim for the awesome bonus of the Kollectiv! Download it now for only 80 MS Points! read more...

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published 1 month, 13 days ago, submitted by manzanotti 1 month, 13 days ago

xna-uk.net — A guide to getting started with XACT in XNA 3.1. read more...

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published 1 month, 20 days ago, submitted by codecube 1 month, 22 days ago

codecube.net — Quick on the heals of yesterday’s post, I’ve released v1.2 of Scurvy.Test. This is the first official release of the framework and improvements over the initial announcement are mainly centered around the status reporting of test pass/failure. I also upgraded the solution to vs 2k8 and xnags 3.1. read more...

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published 1 month, 25 days ago, submitted by codecube 1 month, 26 days ago

codecube.net — Erik Schulz, who has written a bunch of articles on how to make XNA games with F#, has ported the Resource Pool class I wrote about in F#. Cool! read more...

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published 2 months, 4 days ago, submitted by codecube 2 months, 5 days ago

codecube.net — This is a simple resource pool that you can use to mitigate memory allocation issues in the XNA framework. read more...

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published 3 months, 25 days ago, submitted by DigitalDuffman DigitalDuffman 3 months, 25 days ago

krissteele.net — A whole bunch of tips to help you get more eyes on your game. read more...

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published 4 months, 5 days ago, submitted by DigitalDuffman DigitalDuffman 4 months, 5 days ago

krissteele.net — Tutorial to add a cool pulsating image effect to your XNA menus. read more...

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published 4 months, 15 days ago, submitted by redlobo 4 months, 15 days ago

resourcium.com — A new Skinned Model Extensions Tutorial has been added to the XNA Creators Club that shows you how to extend the original Skinned Model example. read more...

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submitted by vadimdra 6 months, 10 days ago

ziggyware.com — test story read more...

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published 7 months, 11 days ago, submitted by TheManagement 7 months, 14 days ago

significant-bits.com — A take on the new XNA price points. read more...

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published 7 months, 23 days ago, submitted by ElementCy ElementCy 7 months, 23 days ago

ziggyware.com — Conkerjo has a new article up focusing on artificial intelligence using XNA. In this article Conkerjo discusses an A.I. system that controls movement and behaviors of entities allowing you to create simple intelligence in your games. read more...

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