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published 4 months, 24 days ago, submitted by JeGX 4 months, 27 days ago

geeks3d.com — Here is a night vision post processing shader in GLSL (OpenGL shading language). The complete source code of shader is provided and a demo showing the shader in action is available. read more...

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published 1 year, 2 months ago, submitted by Romz 1 year, 2 months ago

blog.mouaif.org — Something that might interest you.. all the Photoshop blending modes as HLSL (+ previous GLSL) macros + RGB to HSL (hue, saturation, luminance), contrast, desaturation, and a Split-Tone example. read more...

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published 1 year, 2 months ago, submitted by Romz 1 year, 2 months ago

blog.mouaif.org — Something that might interest you.. all the Photoshop blending modes as GLSL macros + RGB to HSL (hue, saturation, luminance), contrast, desaturation. read more...

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4
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published 2 years, 2 months ago, submitted by ElementCy ElementCy 2 years, 2 months ago

xna-uk.net — Nemo Krad has posted his source code for his rolling fog shader. This shader can make for quite a nice looking fog effect. The sample download has two projects, one for XNA 1.0 Refresh and the other for XNA 2.0. read more...

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