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published 16 days ago, submitted by codecube 24 days, 18 hours ago

codecube.net — After all this tablet hype started, I began to get excited about the possibilities of new markets emerging for touch enabled windows games. As Steam is currently one of the most robust and popular game distribution networks on windows, I was curious to know whether a game written with XNA could be published via Steam. read more...

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published 16 days ago, submitted by royt 21 days, 8 hours ago

roy-t.nl — In part one we create a new content pipeline extension and a new content manager without much effort. And we start to replace our strings with calls to our new content manager (that replaces the default one). In the end you will be able to load a string using Content.Load<String>(“Package.Key”); The correct string will be loaded from our xnb files (imported using a custom xml importer) in the language set in the content manager. read more...

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published 19 days, 16 hours ago, submitted by royt 21 days, 8 hours ago

roy-t.nl — In this part we are going to extend our localization pipeline to load other content as normal (Content.Load<Texture2D>(@”Folder\Name”);). And if you’ve created a localized version this will be loaded instead of the original file. We also refactor our previous code a bit, and add some nice helper methods. read more...

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published 9 days, 4 hours ago, submitted by TheManagement 13 days, 18 hours ago

significant-bits.com — A short take on what constitutes a loving touch in a videogame, and what makes these elements so special. read more...

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published 1 day, 2 hours ago, submitted by DigitalDuffman DigitalDuffman 3 days, 6 hours ago

krissteele.net — How to create a randomized, scrolling, parallax star field for your XNA game. read more...

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published 1 day, 2 hours ago, submitted by betauser 1 day, 10 hours ago

neoaxisgroup.com — Today the NeoAxis Group released a major update for their NeoAxis Game Engine. The set of new features and the numerous improvements make it even easier for developers to produce high-quality applications and games. The changes in the new version enhance the graphics quality, e.g. improved shadow quality. At the same time the overall performance is increased by over 25% and the loading times are significantly reduced. The new exporter supports now Autodesk Maya, morph animation and has a ton of new features helping artists working with the NeoAxis Game Engine. The NeoAxis Game Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations. read more...

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published 19 days, 16 hours ago, submitted by TheManagement 26 days, 1 hour ago

significant-bits.com — The IGDA is electing 5 new board members, and every vote counts! read more...

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