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Latest popular stories
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published 14 days, 3 hours ago, submitted by
manzanotti
14 days, 4 hours ago
xna-uk.net — A guide to getting started with XACT in XNA 3.1. read more...
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category: XNA | Views: 35
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tags:
XNA | tag it
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published 21 days, 6 hours ago, submitted by
codecube
23 days ago
flatredball.com — Glue is a new project that will be released with the January or February version of FlatRedBall which will greatly improve the efficiency of FlatRedBall developers. read more...
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tags:
3rdparty | tag it
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published 21 days, 6 hours ago, submitted by
codecube
23 days, 5 hours ago
codecube.net — Quick on the heals of yesterday’s post, I’ve released v1.2 of Scurvy.Test. This is the first official release of the framework and improvements over the initial announcement are mainly centered around the status reporting of test pass/failure. I also upgraded the solution to vs 2k8 and xnags 3.1. read more...
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category: XNA | Views: 26
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XNA | tag it
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published 26 days, 7 hours ago, submitted by
codecube
26 days, 23 hours ago
codecube.net — Erik Schulz, who has written a bunch of articles on how to make XNA games with F#, has ported the Resource Pool class I wrote about in F#. Cool! read more...
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category: XNA | Views: 32
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XNA | tag it
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published 1 month ago, submitted by
AirBasher
1 month ago
blog.wolfire.com — The fight between OpenGL and Direct3D (not DirectX!) is still a hot topic and the guys at Wolfire Games Blog have published a must-read article for all OpenGL developers (and end-users too) about the importance of OpenGL in game development and 3D industry. read more...
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category: DirectX | Views: 103
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tags:
OpenGL, DirectX, Cross-Platform | tag it
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published 1 month, 1 day ago, submitted by
AirBasher
1 month, 1 day ago
airbash.com — Short steps to setup OOLua for Visual Studio 2008 and sample code showing simple examples of OOLua usage. read more...
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category: Scripting | Views: 64
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Scripting | tag it
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published 1 month, 1 day ago, submitted by
phyxx
1 month, 8 days ago
brighthub.com — This tutorial series steps you through the process of creating a game with the popular and powerful Ogre3D engine. The end result is a simple, but easily extended, shoot'em'up that compiles on both Windows and Linux. read more...
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category: C++ | Views: 117
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C++ | tag it
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published 1 month, 2 days ago, submitted by
phyxx
1 month, 8 days ago
brighthub.com — This is a video (source code can also be downloaded) of an early port of the Flash Flixel game engine to the Google Android platform. read more...
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Engine | tag it
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published 1 month, 2 days ago, submitted by
codecube
1 month, 2 days ago
codecube.net — This is a simple resource pool that you can use to mitigate memory allocation issues in the XNA framework. read more...
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category: XNA | Views: 44
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XNA | tag it
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published 1 month, 9 days ago, submitted by
Sodaware
1 month, 18 days ago
indievision.org — A post-mortem of "Gratuitous Space Battles". A good overview of the process involved with making a large indie game, from finding artists to budgets and lines of code. read more...
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tags:
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published 1 month, 10 days ago, submitted by
TheManagement
1 month, 11 days ago
incubatorgames.com — A look at some of the research that went into Tribes of Mexica and how it influenced the game. read more...
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category: Game Design | Views: 22
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design | tag it
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published 1 month, 24 days ago, submitted by
cdxrd
1 month, 28 days ago
squigglyfrog.com — SquigglyFrog Studios, an independent developer based in Boise Idaho, announces the release of its newest game for the Xbox Live Indie Games. Cannon #12 is now available for purchase through any Xbox Live connected Xbox 360 console.
Cannon #12 is a 2d shooter reminiscent of early arcade games. Defend Earth against wave after wave of the incoming fleets armed with large cannons! Arm your cannon and try to blast theirs out of the solar system! But be careful! There’s all sorts of nasty things up there in orbit from asteroids to space junk, even the intelligent and invulnerable seeker missiles of the enemy fleet! read more...
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tags:
General | tag it
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