Check out GDK's features you may not know about! GDK Zeitgeist | GDK Kick Spy
Latest popular stories Subscribe to this feed
View 3 upcoming stories >>
2
kicks
published 11 days, 10 hours ago, submitted by AirBasher AirBasher 12 days, 10 hours ago

blog.wolfire.com — Follow up to the previous "Why you should use OpenGL and not DirectX" for Wolfire Game Blog read more...

Add a comment add a comment | category: | Views: 120
tags: , , | tag it

4
kicks
published 14 days, 3 hours ago, submitted by manzanotti 14 days, 4 hours ago

xna-uk.net — A guide to getting started with XACT in XNA 3.1. read more...

Add a comment add a comment | category: | Views: 35
tags: | tag it

2
kicks
published 21 days, 6 hours ago, submitted by codecube 23 days ago

flatredball.com — Glue is a new project that will be released with the January or February version of FlatRedBall which will greatly improve the efficiency of FlatRedBall developers. read more...

Add a comment add a comment | category: | Views: 26
tags: | tag it

3
kicks
published 21 days, 6 hours ago, submitted by codecube 23 days, 5 hours ago

codecube.net — Quick on the heals of yesterday’s post, I’ve released v1.2 of Scurvy.Test. This is the first official release of the framework and improvements over the initial announcement are mainly centered around the status reporting of test pass/failure. I also upgraded the solution to vs 2k8 and xnags 3.1. read more...

Add a comment add a comment | category: | Views: 26
tags: | tag it

2
kicks
published 26 days, 7 hours ago, submitted by codecube 26 days, 23 hours ago

codecube.net — Erik Schulz, who has written a bunch of articles on how to make XNA games with F#, has ported the Resource Pool class I wrote about in F#. Cool! read more...

Add a comment add a comment | category: | Views: 32
tags: | tag it

6
kicks
published 1 month ago, submitted by AirBasher AirBasher 1 month ago

blog.wolfire.com — The fight between OpenGL and Direct3D (not DirectX!) is still a hot topic and the guys at Wolfire Games Blog have published a must-read article for all OpenGL developers (and end-users too) about the importance of OpenGL in game development and 3D industry. read more...

Add a comment 1 comment | category: | Views: 103
tags: , , | tag it

2
kicks
published 1 month, 1 day ago, submitted by AirBasher AirBasher 1 month, 1 day ago

airbash.com — Short steps to setup OOLua for Visual Studio 2008 and sample code showing simple examples of OOLua usage. read more...

Add a comment add a comment | category: | Views: 64
tags: | tag it

3
kicks
published 1 month, 1 day ago, submitted by phyxx 1 month, 8 days ago

brighthub.com — This tutorial series steps you through the process of creating a game with the popular and powerful Ogre3D engine. The end result is a simple, but easily extended, shoot'em'up that compiles on both Windows and Linux. read more...

Add a comment add a comment | category: | Views: 117
tags: | tag it

3
kicks
published 1 month, 2 days ago, submitted by phyxx 1 month, 8 days ago

brighthub.com — This is a video (source code can also be downloaded) of an early port of the Flash Flixel game engine to the Google Android platform. read more...

Add a comment add a comment | category: | Views: 30
tags: | tag it

2
kicks
published 1 month, 2 days ago, submitted by codecube 1 month, 2 days ago

codecube.net — This is a simple resource pool that you can use to mitigate memory allocation issues in the XNA framework. read more...

Add a comment add a comment | category: | Views: 44
tags: | tag it

4
kicks
published 1 month, 2 days ago, submitted by TheManagement 1 month, 2 days ago

significant-bits.com — A look at why FPS is a crucial part of every game. read more...

Add a comment add a comment | category: | Views: 81
tags: | tag it

3
kicks
published 1 month, 9 days ago, submitted by Sodaware 1 month, 18 days ago

indievision.org — A post-mortem of "Gratuitous Space Battles". A good overview of the process involved with making a large indie game, from finding artists to budgets and lines of code. read more...

Add a comment add a comment | category: | Views: 66
tags: | tag it

2
kicks
published 1 month, 10 days ago, submitted by TheManagement 1 month, 11 days ago

incubatorgames.com — A look at some of the research that went into Tribes of Mexica and how it influenced the game. read more...

Add a comment add a comment | category: | Views: 22
tags: | tag it

2
kicks
published 1 month, 22 days ago, submitted by JeGX 1 month, 23 days ago

geeks3d.com — This article shows how to linearize the depth buffer values in GLSL. read more...

Add a comment add a comment | category: | Views: 64
tags: , , , | tag it

2
kicks
published 1 month, 24 days ago, submitted by cdxrd 1 month, 28 days ago

squigglyfrog.com — SquigglyFrog Studios, an independent developer based in Boise Idaho, announces the release of its newest game for the Xbox Live Indie Games. Cannon #12 is now available for purchase through any Xbox Live connected Xbox 360 console. Cannon #12 is a 2d shooter reminiscent of early arcade games. Defend Earth against wave after wave of the incoming fleets armed with large cannons! Arm your cannon and try to blast theirs out of the solar system! But be careful! There’s all sorts of nasty things up there in orbit from asteroids to space junk, even the intelligent and invulnerable seeker missiles of the enemy fleet! read more...

Add a comment add a comment | category: | Views: 21
tags: | tag it

2
kicks
published 1 month, 24 days ago, submitted by TheManagement 1 month, 26 days ago

significant-bits.com — A look at Continuity's rather brilliant interface. read more...

Add a comment add a comment | category: | Views: 96
tags: | tag it

Search:

Donte to GameDevKicks via PayPal!